Hello World and Welcome!

I am an artist and scholar from the rural Illinois countryside of the Saint Louis Metropolitan Region.

The artwork I do specializes in digital illustration for science fiction, role playing games, and comics.

Throughout my work, I often investigate themes of alienation, intellectual freedom, and shared humanity. These themes can most vividly be seen on display in a variety of neo-noir cyberpunk media such as Blade Runner (film), 2000AD: Judge Dredd (comics), Ghost in the Shell (anime), Cyberpunk Red (role playing game), and William Gibson’s Neuromancer (novel). I identify with transgressive characters from this subgenre of high-tech low-life sci-fi, not because I am somehow stuck in the dark bubble of a dystopian nineteen-eighties, postpunk, gothrock view of the near future of the twenty-first century—but because these types of gritty technophobic detective stories embody the pathos of my traumatic experiences with generational underemployment and my struggles with chronic depression resulting from the oppressive code-switching behaviors I have used to adapt to and survive an increasingly condescending and automated world.

While my background studying painting, drawing, filmmaking, animation, and time-based media has provided me with a modular breadth of technical skills to combat this existential oppression with a logos of creativity—my interdisciplinary research in art and literature has offered me a more conceptual depth of design skills that transform the ethos of my work from being an ontological fetishistic commodity, a static spectacle, or a mere capitalistic product—toward a more epistemological idea of artmaking as an interactive process, a transformative way of seeing, a sort of uncanny (re)action to an unfamiliar valley, a subversive detournement, or a more speculative and abstract representation of human emotion that reveals pro(verb)ial truths over time.

I am especially interested in how visual culture is made more accessible by digital simulation through computer-based processes that were originally developed for visual effects in filmmaking and animation. So, my use of digital media to replicate the traditional processes of painting and drawing is not only a practical means of sharing my illustration work more efficiently, but also a theoretical way for my mediation with computer graphics to have essential meaning that meditates on the historical ghost of film and animation that is interconnected within the spirit of defining how the visual language of a comic, a role playing game, or science fiction works.

In my free time, I enjoy collecting, archiving, and preserving physical media for my own commodity fetishist library of things (despite my criticism of consumerism) as well as sharing my passion of science fiction and visual culture with others.

For inquiries regarding my availability to help visualize your next project, please send me an email:

jeremyshipleyart (at) gmail (dot) com